Amanda the Adventurer 3: How I Did Every Achievement & Unlocked All Endings

Updated: November 13, 2025  ·  Reading time: ~7 min

When I first went for full completion in Amanda the Adventurer 3, I realised that most achievements aren’t difficult, they just hide behind timing quirks, small interactions, and very specific missable conditions.

This guide walks through the whole game the way I completed it myself, tape by tape and room by room, while highlighting every achievement, secret and audio log along the way.

The key thing to remember is this: some achievements permanently lock you out if you do the wrong action once, and chapter select cannot fix it.

So I’ve marked every missable moment clearly as it comes.

Achievements Overview

Most achievements in this game fall into four types: story progression, tape completion, audio logs, and optional actions. The missable ones usually involve dialing the wrong number, collecting all tapes too early, or failing to do a specific action.

Here are the codes you’ll need later, grouped cleanly for reference:

Audio Log Codes:

  • 75820
    77301
  • 61318
  • 66704

Other Useful Codes:

  • Blabbo fridge code: 9036
  • Red tape box code: 4307
  • Chapel door code: 4739

You won’t need these all at once, I’ll point out exactly when to use each.

Prologue “The Office” Setup

The opening sequence is simple. You grab the access card from the conference table, open the locked door near the entrance, and step into the pod room where the scavenger hunt tutorial plays. This section teaches you how the pod icons and wall levers work.

You match Amanda’s clues by checking each pod’s left-side symbol, following the cable, and pulling the correct lever. The order is always:

Door → Sock → Dog → Power Pole

Once you finish this, the game opens up into the main Office chapter.

The Office (Main Chapter)

Candy Shop Tape

Insert the Candy Shop tape in the conference room. Every time a candy name is spoken, the screen will pulse yellow. That’s your cue to pause and decode the reference.

You’re matching each candy name to an office cubicle name. When you visit the correct computer in the correct order, a five-digit code appears — this will be entered into Blabbo on the table.

Blabbo Code from Candy Shop:
86309
(June B. → Louis V. → Cara M. → Barry S. → Cathy T.)

Blabbo then gives you another list of names, and entering them in reverse order unlocks the fridge.

Fridge Code:
9036

Inside the fridge is your first major progression point.

Amusement Park WIP

This tape asks you to pick attractions based on Amanda’s preferences. When the tape pauses, check the storyboards laid on the conference table and match the scene Amanda wants by pinning the correct card to the corkboard. Don’t forget to connect them with string or she refuses to continue.

The correct path is:

Carousel → Milk Bottles → Rollercoaster

After completing this, a new hallway door unlocks. Insert the finished tape into the active terminal inside, listen to Amanda’s memory, and you’ll receive two things:

  • The Healthy Food Helps Us Grow tape
  • A new Blabbo code on the terminal screen

Red Tape – Audio Log #1 + Phone Tap Achievement

Before starting the Healthy Food tape, use the new code on Blabbo:

75820

You’ll hear the first audio log — this counts toward the Receptionist achievement.
Blabbo mentions code 4307, which opens the conference room box and gives you the red tape.

Healthy Food Helps Us Grow + Dead Weight Achievement

Before playing the tape, grab the fish from the aquarium and blend it. This unlocks Dead Weight. Dump the mess in the sink afterward.

Start the tape. Each time the poster in the background changes, pause and return to the kitchen. You’ll notice a matching food-group poster on the wall and four mice gathered around a bowl. Your goal is to blend a drink that satisfies all four mice without including anything the updated poster says they refuse.

Here are the working combinations:

Poster 1: Burger, Milk, Salad
Poster 2: Burger, Milk, Cake
Poster 3: Burger, Milkshake, Cake

After finishing the tape, the screen displays another Blabbo code:

77301
(Audio Log #2)

A Day at the Beach

This tape is very observation-heavy. Each time Amanda forgets something, you must fetch the required item from the office. Wooly often suggests alternatives, but ignore him — the correct item is always the one Amanda meant.

Items you need to bring:

Pineapple Smoothie
Pop the beach balls using the knife in Blabbo’s mouth. Blend pineapple + banana + milk.

Sunglasses
Visit the control room, grab the spare bulb, and install it in the center bust’s socket. The bust then wears sunglasses you can take.

Hermit Crab
Take the conch shell from Willow D.’s desk, place it in the aquarium, glance away, and retrieve the crab that now appears.

Bring the completed tape to the control room to hear Amanda’s story. You’ll receive a new key card granting access back into the pod room.

Blue Tape + Last Meal Achievement

Inside the pod room, notice each pod now displays a number (1–8). The bulletin board in the hallway shows which food item goes with which number. Bring each pod its matching food from the fridge.

Doing so unlocks:

Blue Tape
Last Meal (Achievement)

Scavenger Hunt + Monster Mash Progression

Start the tape in the room with the elevator. Before solving it properly, fail it deliberately by pulling the wrong lever three times. This awards progress toward Monster Mash (you need to fail again later in the Chapel).

Restart the tape and do it correctly. Watch what Chicken Scratch points at — two items each time — then find the two matching icons on the pods. Each lever controls two pods, so pull the lever that matches both.

This completes the Scavenger Hunt tape and unlocks the next chapter.

The Chapel

When I’m Grown Up + Audio Log #3 + M-A-R-C-U-S Achievement

Blabbo sits next to a security card belonging to Marcus Moutman. Enter his employee ID into Blabbo:

61318
(Audio Log #3)

Start the tape. When Amanda asks what you want to be when you grow up, answer:

Marcus

This triggers the achievement and drops the orange tape nearby.

To progress the tape, pause whenever the doll’s face appears in a mirror, then check the hallway mirrors and click the one matching the tape’s version. After the third match, the mirrors shatter and reveal the door code:

4739

Audio Log #4 – Receptionist Achievement

Before opening the door, check the TV for the final Blabbo code:

66704

Entering this unlocks the last audio log and completes the Receptionist achievement.

Let’s Have a Party! – Monster Mash Completion + Bad Ending

The new room contains a missing set of candles. Before collecting them, play the “Let’s Have a party!” tape. Amanda explains where each toy should sit at the table. The table’s layout mirrors the pentagram in the other room.

Because you failed the Office Scavenger Hunt earlier, failing this tea-party arrangement now completes Monster Mash.

After completing the tape normally, place it in the center of the pentagram. This triggers the bad ending and awards End of an Adventure, provided you did not collect all four secret tapes.

You can now replay the Chapel chapter to get the good ending.

Good Ending + CUT! + Optometrist (Final Tape)

Restart the chapter via the menu and progress back to the candle room. This time, collect all candles and place them on the correct pedestals around the TV. Doing so gives you the green tape and unlocks Optometrist.

Complete the chapter again and you’ll get the CUT! achievement — the good ending, available only when all four secret tapes are collected.

Secrets, Codes & Extras

Rebecca’s Hameln Room

Access code: 543ATA67
Inside: a letter from her father, her plush “Elly,” and a static-display camera (no known use yet).

Blabbo Codes (Fun Extras)

These just produce silly or harmless responses:
00000, 11111, 22222, 33333, 44444, 55555, 66666, 77777, 88888, 99999

Secret Dialogue Triggers

Candy Shop — “How do you cheer a sad friend?”

Try: Hug, Listen, Joke/Laugh, Shout, Treat

Amusement Park — “Favorite carousel animal?”

Try: Wooly/Sheep/Lamb, Possum/Rat, Tiger, Bear/Gator, Horse, Chicken

When I’m Grown Up — Celebration question

Death/Funeral, Baby/Child, Birthday, Graduation/School, Job/Promotion, Anniversary

“What do you want to be when you grow up?”

Doctor/EMT/Nurse, Police/Cop/Pig, Actor/Writer/Singer, Librarian, Nothing, Marcus (achievement)

Getting 100% in Amanda the Adventurer 3 isn’t hard once you understand where each tape leads and which actions permanently affect achievements.

The game rewards paying attention to posters, mirrors, number-matching puzzles, and Blabbo’s often-overlooked clues.

With all tapes unlocked, both endings seen, all logs collected, and the hidden side interactions completed, you’re now fully done with the game.

View the full Steam Insider strategy index

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