Where Winds Meet: My Go To Weapon Pairings Guide

Updated: November 14, 2025  ·  Reading time: ~9 min

If you have one hour to spare and you still cannot decide which weapon set to main, this guide for Where Winds Meet
is for you.

I tested every combination during playtests, I swapped mid-fight, I burned resources on toys that looked cool but performed poorly, and I learned what matters in the actual game.

Below I walk through each recommended pairing, how to get started early, the playstyle you should expect, exact combo flows that worked in the field for me, what to prioritise on talents and stats, and real weaknesses you need to be ready to cover.

I am not selling you an ideology, I am telling you what worked after a dozen runs.

Also Read: The Best Talents in Where Winds Meet

How I tested these sets

Short version, so you know where this advice comes from: repeated starter runs, deliberate low-investment testing during the leveling phase, one full breakthrough run to see endgame potential, and dozens of random dungeon clears.

I avoided min-max spreadsheets for the first pass, and focused on feel, reliability, and how forgiving a set is when the controls get messy.

Picking the right mindset before you commit

Before you choose a main, ask yourself three honest questions:

  1. Do I want to front-line and absorb damage, or stay mobile and burst targets?
  2. Will I play mostly solo or in groups?
  3. Do I care about cosmetic gacha investment, or do I want a low-cost, high-return set?

Answering these will make the rest of the guide feel relevant. For example, I wanted a flexible solo build that still held value in groups, so I gravitated to Nameless Sword plus Nameless Spear, it gave me both mobility and a reliable damage window.

Nameless Sword + Nameless Spear, the sustainable all-rounder

Why pick this set

  • It lets you play aggressively without dying all the time.
  • It scales smoothly from level 1 through breakthrough gear.
  • It offers gap closing, ranged projectile pressure, and a big spinning burst for posture damage.

How to get started early

  • Both weapons are available very early. During your first temple arc you will pick up the sword and spear options.
  • Do not pour upgrade materials into both at once, focus on enhancing your primary until you settle on which martial art tree you prefer.

Playstyle and combo flow that worked for me

  1. Close distance using Fearless Lunge from the sword, it gives you a short invulnerability window and the chi shield.
  2. Hold the sword heavy, charge the energy wave, then release for 2 to 3 projectiles if you timed the shield right. The shield lets the projectile sequence land safely.
  3. Swap to spear, use Quantum Lock to stun and recover endurance, then hit Legion Crusher to trigger unrivaled state.
  4. While unrivaled, immediately Storm Dance, the spin clears posture and punishes archers that tried to kite you.

Why this worked in real fights

  • The chi shield gives you breathing room to charge heavy without dying to interrupt.
  • The spear spin is easy to land against clustered mobs or bosses that expose themselves after a stun.
  • I could reliably repeat this loop for three to four cycles in a boss fight when stamina and chi were managed.

Stat priorities and talent picks

  • Prioritise stamina recovery and chi generation early, then move into attack power and posture damage.
  • Talent nodes, start with endurance recovery, then unlock heavy attack damage, finally grab mobility passives that reduce recovery frames.

Weaknesses to manage

  • The set struggles against long-legged bosses that punish close-in approaches, bring movement items or a ranged fallback.
  • You will want a healing consumable or a partner that can interrupt when parry windows go weird.

Strategic Sword + Heavenquaker Spear, engineered for bleed and detonations

Why pick this set

  • It is excellent for mob-heavy dungeons where you can stack damage-over-time and then detonate for huge burst.
  • It rewards planning, grouping enemies, and timing detonations.

How to set up early

  • Both weapons are common in the mid-progress zones, you should be able to test them quickly without huge material sinks.
  • Practice the charge dash on the sword on non-aggro enemies so you can build stacks without dying.

Practical, non-robotic rotation

  1. Use Strategic Sword charged dash to lay down initial bleed stacks, the charge dash applies multiple stacks fast.
  2. Switch to Heavenquaker Spear to hit the spinning martial art until the buff tier rises to riverflow, this buff multiplies damage.
  3. Swap back to sword, trigger the detonation special, watch health bars dip hard, reapply bleeds and repeat.

Why this is satisfying in practice

  • The visual and audio feedback when bleeds detonate is immediate, it feels like an earned payoff rather than a passive tick.
  • Works incredibly well with AoE crowding tools, umbrella or moblade for easier multi-target application.

Stat priorities and talent path

  • Focus on bleed potency, it directly scales the final detonation.
  • Get talents that extend bleed duration and increase critical damage next, this helps small numbers scale into meaningful bursts.

Real-world downsides

  • If you cannot reliably group enemies, the set loses value. This means you need either a friend or a tool that pulls mobs.
  • Bleed reliance can be less effective against heavily stagger-resistant bosses.

Molade Thundercry Blade + Stormbreaker Spear, play this if you want to control the fight

Why pick this set

  • If your aim is to hold aggro, enable teammates, and survive chaotic pulls, this pairing delivers.
  • It has serious stagger and crowd control tools, and it loves gear that boosts HP and fortitude.

How I ran it at low investment

  • Upgrade only the Molade shield move to the second rank, it gives you a stable HP-sized bubble that turns encounters into manageable windows.
  • Use the spear to open the fight with a taunt and drum-beat buff, then switch to Molade to capitalise on the crowd.

Field rotation that proved reliable

  1. Start with the Stormbreaker spear, charge into the drum-beat, taunt nearby targets.
  2. Switch to Molade, pop the predator shield, use the special to draw and flatten.
  3. Use quick charged strikes to capitalise on flattened enemies while the shield and drum-beat overlap.

Why it feels strong in a group

  • People will thank you for pulling and holding bosses. The vulnerability debuff on Stormbreaker produces a visible DPS uplift for the group.
  • The timing windows are forgiving, so new tanks can learn without constant wipes.

Important caveats

  • Mobility is poorer, you must plan engagements and avoid long open-field kiting.
  • The build is resource heavy if you want full fortitude uptime, so pace your upgrades.

Panacea Fan + Soulshade Umbrella, the support backbone I kept in my group runs

Why pick this set

  • It is not flashy, but if you plan to play with others and enjoy being the difference between success and wipe, this is outstanding.
  • It combines area heals, resurrection mechanics, and a party buff that increases damage.

How to run it when you are still learning

  • Use the Panacea fan for steady heals and to generate due, the umbrella extends exhaustion windows and interrupts.
  • Keep the umbrella ranged attacks active while the fan’s AoE is doing the heavy healing lift.

Rotation and tips that actually mattered

  1. Drop the Panacea AoE heal when a wave approaches, this buys time and stabilises the fight.
  2. Use the umbrella charge to extend exhaustion and stop boss phase casts, follow with quick fan heals.
  3. If someone is downed in a critical moment, the combined toolkit gives a good chance of bringing them back into the fight.

Why groups responded well

  • The healing output is high without forcing you to be in the pocket of danger all the time, you can play at mid-range and still feel useful.
  • The umbrella martial art increases mystic art effectiveness which pairs well with party heal rhythm.

What to watch for

  • Your personal damage is low, so you need patience when soloing content.
  • Healer fatigue is real, so communication with your team helps avoid being the only one playing babysitter.

Infernal Twin Blades + Mortal Rope Dart, a high-skill, high-reward option

Why pick this set

  • If you like the idea of entering a powered-up demon mode and ripping through enemies with lifesteal and crit multipliers, try this.
  • It rewards rhythm, and it gives a satisfying combo payoff when you can weave light hits and resource management.

How I practised it

  • I used low-difficulty mobs to practise filling Karmic Flame, then triggered Blazing Wrath mid-combat to learn how movement and dodging work while powered up.

Execution flow that felt powerful

  1. Chain light attacks to build Karmic Flame until the bar triggers Blazing Wrath.
  2. Enter Blazing Wrath, dodge through a big attack and resume the combo where you left off for massive posture damage.
  3. Use the rope dart secondary to plant token traps, these trigger on light attacks and scale with your demon mode.

Why it rewards practice

  • The mode is forgiving if you can time dodges, the resource loops keep you in the offense when used well.
  • It looks cool, it sounds powerful, and the life leech keeps you alive through aggressive play.

Skill ceiling warning

  • More demanding than the other sets, you will need to commit time to become efficient, but the payoff is fun and unique.

Inkwell Fan + Vernal Umbrella, acrobatics and mid-air control

Why pick this set

  • Best for players who want flashy aerial combos, crowd control, and a more technical playstyle.
  • The fan’s tornado launches, combined with the umbrella’s long combo trees, create stylish and effective mid-air pressure.

How I started using it

  • I practised the fan charged tornado in safe zones to master the automatic tracking mid-air follow up. That tracking is surprisingly generous, and it makes air combos feel fluid.

Practical flow that worked in dungeons

  1. Use a charged fan tornado to launch a target, follow immediately with heavy mid-air chain to rack posture damage.
  2. Land, drop the umbrella and use its charged heavy spin to control surrounding adds, collect blossoms, then re-engage.

Why this felt satisfying

  • Execution feels like a dance, you have to manage stamina and aerial momentum, but when it clicks, fights look cinematic.
  • The fan’s launch lets you interrupt key boss animations that would otherwise be unblockable.

Downsides for the impatient

  • Stamina consumption is a real limiter, learn to pick your windows rather than mashing assaults.

Early game decision rules, a practical checklist I used and recommend

  1. Test every weapon for 15 minutes while leveling, do not invest heavily until you land on one that feels intuitive.
  2. Complete your first breakthrough at the first level cap, the gear you get propels you forward and makes testing new weapons faster.
  3. Prioritise upgrade materials into one weapon slot until you have a clear main, spreading early will slow your power curve.
  4. Capture a horse and activate every nearby obelisk for travel and farming efficiency.
  5. Practice basic parry timing on small groups before attempting breakthroughs, parry feeling inconsistent is a training issue, not necessarily a bug.
  6. Use low-cost cosmetic gacha only for looks, do not chase stat-based purchases.

I learned more about the game by failing and remounting my horse than by grinding a single weapon to max. The combinations above are tools, not gospel.

If a set feels good, give it 10 hours at low cost and then decide. I loved the Nameless Sword plus Nameless Spear because it let me be reckless and survive, it let me learn violent boss windows without falling on my face.

I loved the Molade plus Stormbreaker because it made me valuable to teams, and I loved Infernal Twin Blades when I had the time to practice the rhythm.

View the full Steam Insider strategy index

Leave a Comment